An orphan whose childhood was spent on helping other thieves easily break into noblemen’s homes, Lavarid’s life took a turn for the strange when, while trying to scout as a teenager, they stumbled upon a royal princess, curled up in an alleyway. Finding out that she lives in a fortress on the opposite side of Nohr, they take it upon themself to bring her home, only to find themself passing out from starvation on an old country road… and then waking up in the most comfortable bed they had ever laid on, as they’re told that they’ve become the retainer to the princess, Corrin.
As they’re able to live a life of luxury for the first time, and as Corrin is far too kind to ever be able to act like a bossy figure, they’re content to lock their past away, and spend their life cooped up in the fortress to train, only recalling their childhood through deep dreams. But as the years pass, their nightmares becoming more vivid with the memories of that walk from the city, Corrin’s desperate need to leave starts a chain reaction of events, leading to a war nobody wants, and the questions the newly-deemed tactician suppressed themself out of asking all begin to bubble up.
How did they survive that night? What led to them being brought here? And how did they get a mark on their hand, an emblem of a beast with an eye, that glows a blinding light whenever she’s near by? As two nations enter a senseless battle, it seems the only way to find out is through blood and tears…
The Nohrian Princess
A young girl with a sheltered life, Corrin has been desperate to find some sense of freedom since she was a child, regularly running away from home in the hopes she can play with the other children. With absolutely no knowledge of what the outside world might be like, she often assumes too much kindness, wanting to be friends with even the people who wouldn’t hesitate to slice her in half.
Indeed, many of her quirks would be seen as socially unbecoming. In no particular order:
While many of these are either enabled by or actively the fault of her overbearing siblings, nobody’s quite sure where she got that last one from.
Corrin’s Apprentice Tactician
A mixture of an orphan who had fought for survival for fifteen years, and a sheltered brat with no worries for the other five, Lavarid has the aura of a natural genius, and none of the proper competence, instead relying on a mixture of the few street smarts they can recall from suppressed memories, and the book smarts they’d picked up while learning mage work. The end result, especially when they’re around Corrin, is someone who kinda knows what to do and how to act, but only as much as a teenager could have learned, the holes being filled primarily through the experiences of their best friend, who happens to be a complete dipshit. If nothing else, they’re as good at tactical work as they can kind of, vaguely remember from before they became a retainer.
Indeed, they don’t recall much… which is probably for the best, as remembering one’s own death would be pretty traumatizing. While trying to bring the princess home, they had actually starved to death, Corrin still being held tight in their arms, and it was only because of a wandering mage that they had been revived at all, marking them and the princess with an unknown symbol of a winged eye, that only the King of Nohr could decipher. Designating the symbol as proof the two were destined allies, he made them into a highly-valuable part of the royalty, seemingly out of the kindness of his heart.
In reality, it seems to have been more to ensure Corrin’s survival…
The God of Chance
One of the First Dragons, and a magical deity whose powers are so volatile, humans had treated his “blessings” in the same way one might treat a particularly risky bet against a friend. Much of this is due to how it is he can accomplish magical tasks; rather than simply bestow them upon one person, he often ties many people’s blessings together, having any blessing’s success rely on another’s. He can bring food to a village, enough to feed an entire city for decades… so long as a man hundreds of miles away does not lose his newfound farm to drought, for if he does, their food will quickly rot.
This also makes him the only dragon who can truly bring someone back to life, with no need to possess, deform or otherwise control them, with the catch that he ties the resurrected’s very soul to another person, meaning if either one of the two dies, the other perishes along with them. These are often marked on the person with a symbol, one that glows when the two are close by.
True to his name, even his ancestry never goes down an intended path. He doesn’t even bother to have children in any traditional sense, instead picking any one of the people he’s blessing at random and adding his own blood to the mix. One of these choices was none other than Lavarid, who, despite having no relation to any royalty or dragons whatsoever, has the blood of Apate in them, a poor, undeserving commoner who quite literally became an important connection to the God of Chance through sheer luck alone.